A UX Designer and Game Developer, specializing in visual storytelling and interactive experiences.
View My WorkThis portfolio page was created by me with HTML, CSS, and minimal JavaScript. Bootstrap is the primary driver for all interactable elements, while a lightbox plugin with JS is used for displaying media in a modal window.
This website itself is a portfolio piece, and is a work in progress. I will be adding more content and features over time, so check back often!
As a QA Analyst, I worked under contract at NetherRealm Studios during the production of the 12th Mortal Kombat game testing gameplay, cinematics, and usability.
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Unique Weapon Mod made for Starfield inspired by the iconic weapon from the Elder Scroll Series.
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An action-adventure beat 'em up role-playing video game, developed by NetherRealm Studios.
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I was a game writer for this First-Person Dark Fantasy Stealth/Puzzle game.
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Rapid Prototype made with AI for QA automation bot for Bethesda Game Studio Games.
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A collection of WIP mods and contributed work for content made in the Creation Kit.
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A 3D environment created in Unreal Engine 5 with sci-fi aesthetics.
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A 3D environment created in Unreal Engine 5 with Roman-inspired aesthetics.
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A cinematic film created in Unreal Engine 5 with a focus on lighting and atmosphere.
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A rapid prototype built using Selenium and Python to automate browser interactions.
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A 3D environment created in Unreal Engine 5 with a cyberpunk aesthetic.
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Visual and Experience Redesign for Etsy's mobile app using AI tools.
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A UI redesign for Cyberpunk 2077's main menu, created in Figma.
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A UI/UX redesign for Starfield's inventory system, created in Figma.
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A mobile UX port concept for Mortal Kombat, created in Figma.
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A UI challenge for fantasy inventory design from UI Peeps.
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